capital = 727
oob = "BEF_2275"

set_technology = {
	basic_supply_transport_tech = 1
	infantry_tech_level_tribal = 1
	infantry_tech_level_settler = 1
	infantry_tech_level_scientific = 1
	support_tech_level_tribal = 1
	support_tech_level_settler = 1
	support_tech_level_scientific = 1
	special_forces_tech_level_tribal = 1
	special_forces_tech_level_settler = 1
	special_forces_tech_level_scientific = 1
	#power_armour_tech_level_tribal = 1
	#power_armour_tech_level_settler = 1
	#power_armour_tech_level_scientific = 1
	vehicles_tech_level_tribal = 1
	vehicles_tech_level_settler = 1
	#vehicles_tech_level_scientific = 1
	robotics_tech_level_tribal = 1
	robotics_tech_level_settler = 1
	#robotics_tech_level_scientific = 1
	air_tech_level_tribal = 1
	air_tech_level_settler = 1
	#air_tech_level_scientific = 1
	naval_tech_level_tribal = 1
	naval_tech_level_settler = 1
	naval_tech_level_scientific = 1
	tools_tech_level_tribal = 1
	tools_tech_level_settler = 1
	#tools_tech_level_scientific = 1
	habitation_tech_level_tribal = 1
	habitation_tech_level_settler = 1
	#habitation_tech_level_scientific = 1
	exploitation_tech_level_tribal = 1
	exploitation_tech_level_settler = 1
	#exploitation_tech_level_scientific = 1
	electronics_tech_level_tribal = 1
	electronics_tech_level_settler = 1
	electronics_tech_level_scientific = 1
	tribal_civilization = 1
	settled_civilization = 1
	tool_engineering = 1
	standard_weaponry_tech = 1
	melee_weaponry_tech_1 = 1
	support_weaponry = 1
	demolitions_weaponry_tech = 1
	fireteam_weaponry_tech = 1
	anti_tank_equipment_tech_1 = 1
	bike_tech_1 = 1
	raider_reckless_aggression = 1
	military_heritage_unlock_tech = 1
	electronic_engineering = 1
	electronic_engineering_1 = 1
	electronic_engineering_2 = 1
	communication_engineering = 1
	communication_engineering_1 = 1
	spec_ops_equipment_tech_1 = 1 
	spec_ops_equipment_tech_2 = 1

	nautics_tech_1 = 1
	waterproof_sealing_tech = 1
	
	light_navy_hull_tech_1 = 1
	light_navy_hull_tech_2 = 1
	light_navy_hull_tech_3 = 1
	light_navy_hull_tech_4 = 1
	medium_navy_hull_tech_1 = 1
	medium_navy_hull_tech_2 = 1
	medium_navy_hull_tech_3 = 1
	medium_navy_hull_tech_4 = 1
	heavy_navy_hull_tech_1 = 1
	heavy_navy_hull_tech_2 = 1
	heavy_navy_hull_tech_3 = 1
	heavy_navy_hull_tech_4 = 1
	naval_invasion_tech_1 = 1
	naval_invasion_tech_2 = 1
	naval_invasion_tech_3 = 1
	
	naval_module_tech = 1
	naval_support_module_tech = 1
	naval_detection_module_tech_2 = 1
	naval_storage_module_tech_1 = 1
	naval_fire_protection_tech_1 = 1 
	
	naval_armour_tech_1 = 1
	naval_armour_tech_2 = 1
	naval_armour_tech_3 = 1
	
	naval_subsurface_module_tech_1 = 1
	naval_subsurface_module_tech_2 = 1
	
	naval_light_weapon_module_tech_1 = 1
	naval_light_weapon_module_tech_2 =1
	naval_light_weapon_tech_1 = 1
	
	naval_medium_weapon_module_tech_1 = 1
	naval_medium_weapon_module_tech_2 = 1
	naval_medium_weapon_tech_1 = 1 
	
	naval_heavy_weapon_module_tech_1 = 1
	naval_heavy_weapon_module_tech_2 = 1 
	naval_heavy_weapon_tech_1 = 1
}

set_stability = 0.40
set_war_support = 0.5
set_research_slots = 3
set_country_flag = no_generic_advisor
set_country_flag = no_generic_chief
set_country_flag = no_generic_high_command
set_country_flag = is_ner_nation
set_country_flag = is_ner_canada_nation

set_variable = { never_return_stolen_territory = 1 }

recruit_character = BEF_JAMES_WESSEX

set_politics = {
	ruling_party = ruler
	elections_allowed = no
}

set_popularities = {
	people = 1
	elites = 9
	intellectuals = 2
	ruler = 88
}
add_manpower = 2000

set_convoys = 50

add_ideas = {
	the_kings_navy
	the_british_grenadiers
	across_the_pond
	king_william_vi
	BEF_All_that_was_sent
}


create_equipment_variant = {
	name = "Heavy Ship"
	type = ship_hull_heavy_4
	parent_version = 1
	role_icon_index = 1
	name_group = ENG_HEAVY
	modules = {
		fixed_ship_command_slot = ship_command_module_3
		fixed_ship_engine_slot = heavy_ship_propeller_module
		fixed_ship_battery_slot = ship_heavy_weapon_module_2
		fixed_ship_detection_slot = ship_detection_module_2
		fixed_ship_armour_slot = heavy_ship_armour_module_3
		fixed_ship_point_defense_slot = ship_medium_weapon_module_3
		fixed_ship_communication_slot = ship_communications_module_3
		front_1_custom_slot = heavy_ship_subsurface_module_2
		front_2_custom_slot = ship_heavy_weapon_module_2
		mid_1_custom_slot = heavy_ship_propeller_module
		mid_2_custom_slot = ship_heavy_weapon_module_2
		rear_1_custom_slot = ship_detection_module_2
		rear_2_custom_slot = ship_heavy_weapon_module_2
	}
}
create_equipment_variant = {
	name = "Destroyer"
	type = ship_hull_medium_4
	parent_version = 1
	role_icon_index = 1
	name_group = ENG_MEDIUM
	modules = {
		fixed_ship_command_slot = ship_command_module_3
		fixed_ship_engine_slot = medium_ship_propeller_module
		fixed_ship_battery_slot = ship_medium_weapon_module_3
		fixed_ship_detection_slot = ship_detection_module_2
		fixed_ship_armour_slot = medium_ship_armour_module_3
		fixed_ship_point_defense_slot = ship_light_weapon_module_2
		front_1_custom_slot = medium_ship_subsurface_module_2
		front_2_custom_slot = ship_medium_weapon_module_3
		mid_1_custom_slot = medium_ship_propeller_module
		rear_1_custom_slot = ship_detection_module_2
		rear_2_custom_slot = ship_medium_weapon_module_3
	}
}

set_variable = {BEF_Get_colony_name = 0}
#add_to_array = {
#    array = BEF_city_names
#    value = "New London"
#}
#add_to_array = {BEF_city_names = "Birmingham" }
#add_to_array = {BEF_city_names = "Blackpool" }
#add_to_array = {BEF_city_names = "Darlington" }
#add_to_array = {BEF_city_names = "Middlesbrough" }
